M✦SSVAULTA LANTERN IN THE UNKNOWN

THE VAULTS ARE LISTENING

A little light.
A careful next step.

Read the air. Map the unseen. Bring a golden crystal home.

EXPLORE
↑ North⇧ Entrance at lower left

Click an adjacent room to walk. Mark mode cycles pit / creature / safe / blank.

FIELD GUIDE / WUMPUS WORLD

Curiosity needs a little caution.

Find the crystal, take it, return to the lower-left entrance and leave. Entering a pit or a living creature’s room ends the expedition. Retry any vault freely.

Breeze means at least one orthogonal neighbor contains a pit. Musk means the one creature is adjacent. No breeze rules out pits in all neighbors; no musk rules out the creature. Quiet rooms prove all neighbors safe.

Use Mark rooms to record guesses (pit, creature, safe, blank). Marks are your notes and can be wrong. Read clues identifies logically safe adjacent rooms using only observed clues, probe reports and the disclosed hazard counts.

Choose Use probe, then an adjacent room to reveal its contents without moving. Aim using the compass and fire your one arrow down a whole row or column. A hit removes the creature and all musk clues.

Six authored vaults lead to replayable seeded expeditions. Every vault has a route to the treasure. Some choices can remain uncertain; save your probes. Progress is stored only in this browser.

Adapted from Thiago Ferreira’s Wumpus World Simulator · MIT · Credits & license. Original interface, expedition rules and GPT-generated artwork.